#ifndef CLIENTREADYTOPLAYNETWORKEVENT_H_
#define CLIENTREADYTOPLAYNETWORKEVENT_H_

#include "NetworkEvent.h"

class ClientReadyToPlayNetworkEvent : public NetworkEvent
{
public:
    ClientReadyToPlayNetworkEvent();
    ClientReadyToPlayNetworkEvent(const Header& header);
    virtual ~ClientReadyToPlayNetworkEvent();

    virtual GameState* visitLobbyState(LobbyState* lobbyState) const;

    virtual void* getMessageBlob();
    virtual size_t getMessageBlobSize();

    struct Message
    {
        Header header;
    };

private:
    Message message;
};

#endif
